// TOWN DIALOGUE SCRIPT
//    Town 52: Tomb of Vahkohs

begintalkscript;

variables;

short i,j,k,r1,choice;

// Vahkohs

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 1;
	question = "Vahkohs";
	text1 = "You meet what can only be a vampire. He is tall, thin, and completely pale. He watches you with amusement, estimating exactly how much blood you contain.";
	text2 = "_I am Vahkohs,_ he says. _You have decided to intrude upon my lair. Interesting._";
	text5 = "Vahkohs smiles. _This conversation is tiresome. But we can continue it, if we must._";
	action = INTRO;

begintalknode;
	state = 1;
	nextstate = 6;
	question = "_You are undead?_";
	text1 = "_Of course. I have been alive for centuries. Moving from lair to lair, devouring one adventurer after another._";

begintalknode;
	state = 6;
	nextstate = -1;
	question = "_The Empire hasn't tried to kill you?_";
	text1 = "_The Empire are incompetents. They can't even control you Avernites._ It must have been obvious to it where you are from.";
	
begintalknode;
	state = 1;
	nextstate = 2;
	question = "_Why haven't you attacked me yet?_";
	text1 = "_Oh, I suppose I should be slaying and devouring you. But I wish to welcome you first._";

begintalknode;
	state = 2;
	nextstate = 3;
	question = "_How odd._";
	text1 = "He grins. His fangs are impressive. _This is my tomb. Lovely, isn't it? Huge, imposing, sepulchral. Everything I hoped for. I had my undead servants make it for me._";

begintalknode;
	state = 2;
	nextstate = 4;
	question = "_You might find me to be a formidable opponent._";
	text1 = "_I'm sure you see yourself as such. I could have killed you long before you reached me. Traps. Ambushes. So on. but I've done that so many times, and it gets old. So instead, I have a little challenge for you._";

begintalknode;
	state = 3;
	nextstate = 4;
	question = "_They must be skilled._";
	text1 = "_They're wonderfully useful servants. They watch the woods for me. Build my home. Keep me company. Don't know what I would do without them._";
	text2 = "It rubs its fangs with a long, red tongue. _But enough chatter. About that slaying and devouring. I have a challenge for you._";

begintalknode;
	state = 4;
	nextstate = 5;
	question = "_Tell me of this challenge._";
	text1 = "_You adventurers are such a greedy lot, so I'll tell you what. I'll let you loot my treasure stores! I'll wander off, and let you have your fun. Then, in return, I get to slay you as you try to escape. Doesn't that sound fun?_";
	text2 = "_Now, do you agree or disagree?_";

begintalknode;
	state = 5;
	nextstate = -1;
	question = "_All right. Let's do it._";
	action = END_TALK;	
	code =
		run_hardcode(140);
	break;

begintalknode;
	state = 5;
	nextstate = -1;
	question = "_I will not be your plaything. No deal._";
	text1 = "He looks disappointed. _Oh well. You'll be back. They always are._ He claps his hands, and you find yourself somewhere else.";
	action = END_TALK;	
	code =
		relocate_char(get_pc_id(0),52,12,FALSE);
		relocate_char(get_pc_id(1),53,12,FALSE);
		relocate_char(get_pc_id(2),53,13,FALSE);
		relocate_char(get_pc_id(3),52,13,FALSE);
	break;

